Games with a jolt.

We make hybrid-casual mobile games you can't put down. Easy to pick up, tricky to master, built by an independent studio.

What we make

Hybrid-casual mobile games

Snackable on the surface, with enough depth underneath to keep you coming back.

Quick to learn, hard to drop

One tap to get it. A hundred runs to master it. That's the jolt.

Made by an independent studio

No committees, no filler. Fast calls, and every detail gets a human yes.

Our games

How Ironjolt works

Independent studio, AI-powered

Independent dreamers. Built for millions of players.

Ironjolt is an independent studio led by Shay Yosef in Israel. AI planning agents handle research, game design and data. Code and art are built with Claude Code.

Shay directs the work and approves everything. Nothing goes out without a human yes.

Led by
Shay Yosef
Based in
Israel
Studio
Independent
First game
Paw Patch, coming soon

How a game earns its launch

  1. Prototype

    Build the core idea as a small playable test.

  2. Free tests

    Organic and web tests first. Do players get it? Do they come back?

  3. Small paid test

    A small ad budget shows what players cost and whether they stay.

  4. Soft launch

    Only a game that passes every step gets a soft launch.

For partners and press

Say hello.

One inbox, read by humans. Pick a subject so it lands in the right pile.